I’m mostly excited about Editor Utility Widgets.
Downloading 4.22 now, but I can’t seem to find any info on Editor Utility Widgets anywhere. Any documentation or help on how to actually start up this feature?
I would assume it allows us to use widgets in the details panel instead of messing with slate/c++. Is this correct? If so where do I begin? =D
EDIT:
It’s a new asset type under ‘Editor Utility’ on the content right click menu. It’s basically a new editor panel, but you can right click the file and click ‘edit blueprint’ to get your UMG stuff in there. Very cool.
Would still have preferred to have this embedded into the details panel of certain blueprints, but this is a nice start!