I haven’t yet tried 4.22 preview 2 but I did have an issue with preview 1 where my c++ VR project starts and everything works with the exception that my motion controllers don’t actually move. They remain fixed in space near their spawn location. The HMD moves correctly and the inputs on the oculus touch controllers work fine but they don’t track their position. I haven’t looked into it a great deal. I’ll dig around some more tonight. I quickly switched back to 4.21 and they worked fine there.
Just wondering if anyone had any suggestions or if there is an upgrade I need to perform on my end.