Unreal Engine 4.21 Released!

Anyone else noticing a huge increase in binary file sizes? Did something change that I missed? Or did it just increase that much? I’m coming from 4.18 on most of my projects. Are there a bunch of frivolous plugins enabled by default now? Is it due to improper use of Include-What-You-Use (IWYU)?

Edit: It appears this increase in size only happens with the games packaged by the source build of the engine. I’m seeing a 200MB+ packaged game increase when using the source version of the engine.