Awesome! Though I am curious about the Geographic Sun.
It’s not in the plugin editor ( but it is in the plugin folder for the Editor, so the files are present. )
And when I drop it into a project, it requires a recompile.
Of course, even if I make a new C++ project to compile things, I immediately get
Datasmith ( 5 different plugins.)
MDLImporter
StaticMeshEditorExtension
MeshProcessingLibrary
Variantmanager
are missing/built with a different engine version.
And I can’t compile them either.
Are some of the plugins compiled for the preview builds, instead of release builds? Or is this just an error on my part due to the cooking optimizations?
(I haven’t had any issues with plugin compilation etc in 4.20, so I’m a bit puzzled.)