Unreal Engine 4.21 Released!

Has anyone found a fix for this? https://forums.unrealengine.com/comm…_unique_net_id
(Prelogin failure: incompatible_unique_net_id with mixed online subsystems)

For Crossplay Purposes: Can we disable the check for mismatched online subsystems that causes a prelogin failure and thus creates a client disconnect?

This feature would be useful since 4.20+ no longer allows mismatched subsystem clients and dedicated servers to join each other.