Unreal Engine 4.21 Preview

Not even close, BP is only for prototyping using C++ built components, works for Epic because they know the engine inside out, for anyone else its a struggle. You cant even spawn a couple hundret actors without running into performance issues, not even unity is that bad. C# is many times faster than BP, unless you allocate alot every frame, which is silly anyway in any language.
I was hoping for something else, maybe extend that editor Python Scriptability feature to gameplay scripting aswell, and maybe use something more exotic like PyPy or Iron python.
Sadly consoles and iOS have no support for anything other than C++ and C#.
BP’s are just not cutting it, it takes soo much effort and time in this Engine API to get access to variables its insane, ive been waiting forever for improvements in the API area, for more relaxed acess rules and more flexibility. At least in unity you get some stupid functions FindGameObject with tag or by name which you can cache as ref first time you call and no one is hurt, but in UE4 holy ff…

RTX doesnt even matter, its a completely useless tech, its not what the engine needs right now, development speed/quality/featureset/documentation/free training are key for succeeding, making games is so costly and time consuming the last worry should be RTX, most games dont fail because of their poor graphics its because of bugs/slow engine/servers etc like PUBG, they cant fix that game even if you gave them 1bil$ cash free, and i feel their pain, UE4 framework is a disaster in my view, i think if they remade pubg in unity they would still get 50% more FPS.

Their roadmap hasnt been updated since last year aswell, Fortnite gave a massive hit to the engine development, with their cash cow getting fatter UE4 is getting the short end of the stick.

4.20 saw some decent development, but i still dont see any improvement to the flexibility of the API, or better docs or better C++, who the hell wastes time fighting include/template errors in 2018? not me, C# is a breeze its like those C++ issues never existed to begin with, its just a bad language.