again… realtime raytracing for building lightmaps would make those 30 machines pointless for lightmass. You can see in the videos that are already out of unreal baking lightmaps in real time… that is powerful and you must not have seen those videos.
again… realtime raytracing for building lightmaps would make those 30 machines pointless for lightmass. You can see in the videos that are already out of unreal baking lightmaps in real time… that is powerful and you must not have seen those videos.