Unreal Engine 4.21 Preview

Well, in Preview 2 I could not start the packaged game due to async loader crash, now there is a regression in preview 3 against preview 2 that the packaging process crashes…


UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 200]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Ran out of memory allocating **17377738000** bytes with alignment 0


This is a fairly small game and it would fit quite a few times into this amount of memory…