There seems to be an issue with async loading. When starting the packaged game, it crashes.
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1407] Async loading event graph contained a cycle, see above.
Test!FDebug::AssertFailed()
Test!FEventLoadGraph::CheckForCycles()
Test!FAsyncLoadingThread::CheckForCycles()
Test!FAsyncLoadingThread::TickAsyncLoading()
Test!FlushAsyncLoading()
Test!LoadPackageInternal()
Test!LoadPackage()
Test!ResolveName()
Test!StaticLoadObjectInternal()
Test!StaticLoadObject()
Test!UGameEngine::Init()
Test!FEngineLoop::Init()
Test!GuardedMain()
Test!GuardedMainWrapper()
Test!WinMain()
Test!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Also note, that there is no more message above, so “see above” is a strange hint…
I submitted the issue using the crash reporting tool, but I’m posting it here in case somone else also has the problem.