I can’t get this^ to do anything, following the instructions in the release notes.
- I enable the Editor Scripting Utilities plugin, restart the editor
- Make a blueprint of class ActorActionUtility (or AssetActionUtility)
- Make a function or event in it with Call In Editor = true
- Override the GetSupportedClass function (though it seems like thats optional)
- Right click on a supported actor (or asset) - nothing?
Am I misunderstanding “Context Menu”?