Unreal Engine 4.20 Released!

I can’t get this^ to do anything, following the instructions in the release notes.

  1. I enable the Editor Scripting Utilities plugin, restart the editor
  2. Make a blueprint of class ActorActionUtility (or AssetActionUtility)
  3. Make a function or event in it with Call In Editor = true
  4. Override the GetSupportedClass function (though it seems like thats optional)
  5. Right click on a supported actor (or asset) - nothing?

Am I misunderstanding “Context Menu”?