Unreal Engine 4.20 Preview

There are problems with UHT in the preview build, either that or the formatting for build.cs files has changed again.

Module file for my project:



public class HTGame : ModuleRules
{
    public HTGame(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
    {
            PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
            bEnforceIWYU = true;

                PublicIncludePaths.AddRange(new string] { "HT_Game/Public" });
            PrivateIncludePaths.AddRange(new string] { "HT_Game/Private" });


Output window:



1>E:\P4\JBaxter_Work\HTGame\HTGame\Source\HTGame\HTGame.Build.cs : warning : Referenced directory 'E:\P4\JBaxter_Work\HTGame\HTGame\Source\HT_Game\Public' does not exist.
1>E:\P4\JBaxter_Work\HTGame\HTGame\Source\HTGame\HTGame.Build.cs : warning : Referenced directory 'E:\P4\JBaxter_Work\HTGame\HTGame\Source\HT_Game\Private' does not exist.


The directory definitely does exist - what’s the problem here?

Edit: Looks like this is no longer needed so I’ve just removed all the IncludePaths, everything seems to work fine so far…