Unreal Engine 4.20 Preview

Not buggy. That’s just how hardware occlusion works. The video card analyzes the last frame’s depth and decides what was occluded. So if something has just become visible, it will only not be occluded on the next frame. Hence, on quick camera movements you can see that popping. Software occlusion, on the other hand, is instant, but consumes CPU cycles.
Choose your trade-off.