Unreal Engine 4.19 Released

Is anyone else experiencing a crash when they try to use the Find in Blueprints window? The engine is trying to load a StringTable in my project and then fails the checkf at the top of LoadPackageInternal (line 1114 in UObjectGlobals.cpp). If I open the string table that causes problems before searching it doesn’t crash (presumably because it’s already been loaded). It’s only one string table asset that’s causing the problem, I have a few and the others work fine.

I haven’t been able to make a repro from a clean project yet which is why I’m posting here instead of just making a bug report.