Unreal Engine 4.18 Released!

Are you sure there will be 4.18.2 ?

The 4.18 branch was updated to 4.18.2 13 days ago, so yes, there will be a 4.18.2.

I just know we are totally blocked by an editor slate crash and many VR developers reported it…

I see you have marked UE-52280 fixed in 4.18.1, but the similar bug UE-51886 is not fixed. Our project is affected by UE-51886. PIE crashes every time after PIE window gets focused and gains mouse input.

PRECONDITION: Many streaming levels and streaming volumes in one project. Start PIE session with right clicking -> Play From Here

HOWEVER there is no crash in PIE IF:
1.) PIE window is in full screen mode (F11)
OR
2.) Details panel is closed before starting PIE session (Details Panel could be the root cause for this bug?)

I can provide more information if needed, but those things stop Editor crashing so I suspect strongly that this bug is caused by new behavior of Details Panel. In my setup I have Details Panel, Levels Panel and World Settings Panels all as tabs under the same tab window. Whenever I unload (hide) streaming level in our project the Levels Tab is unfocused and Details Tab is focused. This itself is a minor inconvenience, but it could also be the reason for this bug I believe. Just guessing here, but could the Details Panel try to show details of some object that is no longer available in PIE session after streaming level is unloaded?

wo0o0ow… long article!

Hi Everybody,

Can anybody from the Epic Staff tell me whether or not there will be another hotfix for 4.18

My institution is thinking about updating but we don’t want to if there is going to be a 4.18.2

Thanks in advance.

There are issues fixed for 4.18.2, so I would assume there will be a 4.18.2

I have a problem with UE4.18. Everytime I try to install, it shows the error IS-PQR160. I have installed the Windows C++ Packages, made sure that Windows 10 was updated and i even ran the programm as an administrator but the problem was not resolved. Is there any proper solution for this or do I have to wait for the next version?

Try the solutions here:

You’re likely missing DirectX 2010 SDK or something similar.

Great improvements, especially for skylight. I have been waiting for this for 3 years. Amazing!!!

Anyt reason why i cant update it to the 4.18 version?

Are you on 4.17? You have to add 4.18 separately instead of updating it.

Experiencing some very serious issues with the PHAT Editor in 4.18, old physics assets that worked without issues in all older engine revisions now go crazy if you try to simulate them. Same happens with the creation of new ones, especially on the head part, no matter how you place the body it will always freak out. Has anyone else experienced this?

I can provide example content if required to check this out.

My life can’t move on with this 4.18.2 hotfix: .com/EpicGames/UnrealEngine/commit/8c73af6bdfba43b25b52283465d98bfb65f74bce

I thought it was coming out this week? ;( Where’s the love?

Any info in terms of ARKit integration further improvements in the engine ? Would appreciate any staff responding.

UPDATE!

The 4.18.2 Hotfix is now live! This hotfix resolves many critical issues in the 4.18 release, including a significant crash in the VREditor.

Fixed in 4.18.2
Fixed! UE-52641 Simplygon Skelmesh “Regenerate” button remains for content that had Lods created in simplygon, even when it’s not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges()
Fixed! UE-52565 Can’t change to Orthographic View when viewing Character assets in Editor
Fixed! UE-52608 [CrashReport] UE4Editor_Engine!FBoneContainer::GetParentBoneIndex() [bonecontainer.cpp:273]
Fixed! UE-52475 Editor crashes when undoing a mesh change on a skeletal mesh with virtual bones
Fixed! UE-52539 Hang on shutdown of procedural sound waves in audio mixer
Fixed! UE-52497 Sourcebus crashes on use
Fixed! UE-52449 [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal()
Fixed! UE-52754 Post-build steps for plugins are not executed
Fixed! UE-52484 Add Component node loses reference on BP compile
Fixed! UE-52478 Crash in StaticMesh::GetAssetRegistryTags when saving packages
Fixed! UE-52852 Crash opening Child/Grandchild Blueprint after updating to 4.18
Fixed! UE-52524 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_MacroInstance::PostPasteNode() [k2node_macroinstance.cpp:54]
Fixed! UE-52982 Mac Fails Preparing QAGame for Deploy to iOS: Directory ‘/Volumes/Storage/Unreal Projects/QAGame418/Build/IOS/Build/IOS/Resources/Graphics’ not found
Fixed! UE-52912 TVOS 10.2.2 Terminates due to uncaught exception ‘NSInvalidArgumentException’
Fixed! UE-52752 Add support to UMG safe zone to be off-center for iPhone X (4.18)
Fixed! UE-52547 Project fails to package for Android with RenderDoc debugger enabled
Fixed! UE-52471 Proguard issues with MediaPlayer14 and CameraPlayer14
Fixed! UE-52300 UFE Quick Launch fails to Launch to iOS at the Deploy Step
Fixed! UE-52299 Android Template Project with Distribution enabled crashes on some devices
Fixed! UE-52993 Fix PSO locking perf regression for 4.18 hotfix
Fixed! UE-52955 Crash when minimizing editor window in Vulkan (nvidia drivers 388.13)
Fixed! UE-52566 ShaderCacheTool build fails
Fixed! UE-52121 Crash upon launching packaged game on Mac with Share Material Shader Code enabled
Fixed! UE-51940 [CrashReport] AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture()
Fixed! UE-51937 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP()
Fixed! UE-50658 [CrashReport] Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num()
Fixed! UE-52932 White Media Player Texture when Media is not playing
Fixed! UE-52648 Only sound is played for videos on Android devices
Fixed! UE-52594 MediaAssets: Crash in UMediaSoundComponent::UpdatePlayer
Fixed! UE-52377 Reordering Instance Editable arrays in a Character Blueprint breaks the array
Fixed! UE-52145 Mac: Editor grabs focus when creating a New Montage Section
Fixed! UE-52766 Linux: UI scale does not correspond to desktop environment settings
Fixed! UE-52086 Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors
Fixed! UE-51843 UE4Game in 4.18 is broken for some third party software (hidden symbol elf_end() is referenced)
Fixed! UE-53126 Unknown by landscape material warning logspam when launching onto Android/HTML5/iOS/tvOS
Fixed! UE-52521 [CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]
Fixed! UE-52843 Packaging fails when Online Framework Plugin is enabled in a Binary build.
Fixed! UE-52840 UMG’s Zoom Viewport Buttons are oversized
Fixed! UE-53110 VREditor: Crash in VR Mode when interacting with motion controller menu
Fixed! UE-51728 4.18 missing Oculus dash support

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

Thanks Amanda, glad to see this get released today :slight_smile:

Nice, thanks Epic! When is 4.19pre1 coming ?

VR devs - UE-53110 being fixed should also address similar crashes seen in VR play in editor preview.

Thanks!

it should fix
​​​​​​​Unreal Engine Issues and Bug Tracker (UE-51883)