Unreal Engine 4.18 Released!

So, on one hand, I see where you’re coming from, but I certainly wouldn’t want them to *stop *working on static lighting, either. 4.18 really made some important improvements that allow for even greater “photo-realism” than before when using static lighting.

This is partly because I personally get a lot more value out of static lighting than dynamic lighting, but I think this is the case for a lot of others as well. The fact is, static lighting still does a lot of things that simply can’t be done dynamically – and certainly not at the same level of quality and performance. I also there are relatively few situations in which dynamic lighting isreally necessary. Games with day/night cycles, need this functionality, but aside from that, in real life I see a lot more lights that don’t move than ones that do.