Unreal Engine 4.18 Released!

I’m unable to build the engine from source, release branch commit: dbced2dd59f9f5dfef1d7786fd67ad2970adf95f
Windows 10 Pro, VS Community 2015


Module.ShaderCacheTool.cpp
41>C:\UnrealEngine\Engine\Source\Programs\Mac\ShaderCacheTool\Private\ShaderCacheTool.cpp(66): error C2039: 'MergeShaderCacheFiles': is not a member of 'FShaderCache'
41>  C:\UnrealEngine\Engine\Source\Runtime\ShaderCore\Public\ShaderCache.h(142): note: see declaration of 'FShaderCache'
41>C:\UnrealEngine\Engine\Source\Programs\Mac\ShaderCacheTool\Private\ShaderCacheTool.cpp(66): error C3861: 'MergeShaderCacheFiles': identifier not found
41>ERROR : UBT error : Failed to produce item: C:\UnrealEngine\Engine\Binaries\Win64\ShaderCacheTool.exe
41>  Total build time: 57,26 seconds (Local executor: 0,00 seconds)
41>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.