I am having issues trying to launch a bp-only ios project directly to device from windows:
Keep getting “PackagingResults: Error: Deployment failed! Missing UE4Game binary.”
Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
This occurs even on a new project.
Steps to reproduce:
- Create a new bp-only project.
- Set your bundle identifier.
- Launch to device.
Looks like it is not including the correct rocket UE4Game.stub :
rojectParams.ValidateAndLog: ProjectBinariesFolder=f:\UnrealProjects\My418ios\Binaries\IOS
ProjectParams.ValidateAndLog: ProjectBinariesPath=f:\UnrealProjects\My418ios\Binaries\IOS
ProjectParams.ValidateAndLog: ProjectGameExeFilename=f:\UnrealProjects\My418ios\Binaries\IOS\My418ios.stub
ProjectParams.ValidateAndLog: ProjectGameExePath=f:\UnrealProjects\My418ios\Binaries\IOS\My418ios.stub
Even though it is a BP only project.
[RESOLVED]
The presence of an editor-only plugin in the Engine/Plugins was the cause. It’s presence was forcing a code build. I removed the plugin and it deployed.