Unreal Engine 4.18 Released!

Syed, you’ve given me oh so much confidence… :wink:
Even if it’s not intentional, is it even safe to say it will now stay like this for each upgrade release or could it break/regress again do you know?

Plus, if I was a AAA Developer and went ahead with this only to find it broke again a year down the line, what would be the way to fix it again? What would be the process as I can imagine it causing all sorts of headaches to go ahead with an option only to find it “taken away” at a later point?