Unreal Engine 4.18 Released!

While the engine didn’t crash on me (4.18 source build), I had custom structs and variables set to those struct types. If I modified the arrangement of the struct it completely corrupted the blueprint. Making it un compilable and the references to the variables broke and I couldn’t even delete them from the editor. Had to create the blueprint from scratch and now I’m staying away from structs like a disease.