Unreal Engine 4.18 Released!

I completely agree with , I can only imagine few games where baked lighting is really the better choice. More and more people want dynamic worlds that feel less static and more real, more alive. Also procedural generated worlds / maps are what people are asking for more and more.
And I mean, why shouldn’t they? It’s 2017, the technology is there, as can be seen in CryEngine, it just needs to be implemented.

Personally I have such great ideas for gameworlds, but Unreal Engine is limiting me in so many ways… :frowning: and as a small (indie dev) team, I don’t have the knowledge nor the resources to build complicated workarounds or rewrite the Engine.

Eventually, people are going to move on to a different engine, one that truly supports dynamic lighting and dynamic gameworlds in general. This may not happen this or even next year, but eventually it will. And I can’t imagine Epic wants to be an Archviz / VR Engine only.