Unreal Engine 4.18 Released!

I think the most successful games made with UE4 (Ark and PUBG I would guess, Fortnite BR regarding the amount of players too) use dynamic lighting. People want to have games with huge open worlds, and those have to use dynamic lighting. Also, almost every single game can benefit from a dynamic time of day, even games that are fully indoor with only light coming through the windows. So even games like Paragon or Unreal Tournament would immediately look more dynamic and interesting.

Baked lighting is severely limiting the available gameplay a game can have. For example can’t have dynamic destruction of things like buildings, since its baked. So baked lighting should really be used for almost no games any more. I do see that it makes a lot of sense for architectural visualization and that’s what these world class features that UE4 recently got are mostly used for I think. UE4 is definitely the best engine for any arch viz, because it has this really perfect baked lighting. But almost any existing and future game would be better with dynamic lighting.