C++ project compile speeds are still unbelievable, it’s slower than 4.16. You broke some modules in hot reloading with 4.17 update, my compile times are gone to 20-30 secs from 5-10 secs. 4.18 is even worse, it has some bugs with hot reloading.
Here you go: https://answers.unrealengine.com/que…ec-135sec.html
This engine just goes worse and worse with every update. Devs are very busy with improving blueprints and adding new features, instead of fixing existing and known bugs. GG WP Epic Devs.
If you’re not going to show some love to C++ developers, you’re going to lose most of your C++ community soon.