Unreal Engine 4.18 Preview

are you guys planning on phasing out hlods in any of these new versions and replacing them with something else? I only ask because i get no support at all about them… and very rarely do they work with any large or detailed levels… Even sub levels which are single rooms tend to just freeze at “collecting input static meshes” for hours on end until the eventual unreal engine 4 crash…

So yea… whats the deal? Do you plan on implenting a working system… because i have lost hundreds of man hours on this junk. Its making the engine overall look bad. I have like 10 answer hub questions about many of the problems ive run into with hlod both with and without simplygon.