[=“Ninjin, post:183, topic:100191”]
Are you actually working on updating Instance Static Meshes without changing the PerInstanceRandom value? In Preview 4 it’s not working, but I see some options for it. You won’t believe me, but this is such a huge game changer and I can’t remember when I was sooooooo happy about a new engine update!
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Wow, that’s in Previous 4? I’m so excited!
In my project I hacked the PerInstanceRandom values to be incremental, it will be nice to have something that isn’t so fragile to changes from Epic.