[=“Buke, post:147, topic:100191”]
Destroying support for Visual Studio C++ seems to be another new goal for Apple/Epic. Since 4.15 C++ Hot Loading has been broken in “Final” releases. Compilations now take at least 3 times longer, with the UnrealHeaderTool recompiling unchanged headers for Hot Loading. This has been reported in detail for months.
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I’ve noticed that as well…long compile times… Hopefully, that will get reviewed / fixed soon. I thought the new header system was supposed to reduce times?
teak