Unreal Engine 4.18 Preview

[=“Zeblote, post:152, topic:100191”]

Why do people keep expecting this hot reload stuff to magically work? It’s fairly obvious that it can’t work with any moderately complex code, so I never even tried to use it.
[/]

Because it used to work and now it is broken? I would not be so patronizing about others’ simple code which you know nothing about. I already have a secondary custom hot loading dll system that pulls newly compiled video decoder code into the UE render thread. That is how I got proper video synching working in a couple of months where Epic’s developers are still failing in years. You can chose to relaunch the editor and reload 10gb of assets and wait several minutes every time you insert a new field into your actor. I chose to do such “complex” things in seconds as I was able to before they were broken.