Unreal Engine 4.18 Preview

[=“Buke, post:147, topic:100191”]

Destroying support for Visual Studio C++ seems to be another new goal for Apple/Epic. Since 4.15 C++ Hot Loading has been broken in “Final” releases. Compilations now take at least 3 times longer, with the UnrealHeaderTool recompiling unchanged headers for Hot Loading. This has been reported in detail for months.

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Then why are they using Visual Studio Code. Isn’t it a Microsoft product?