[=“John_Alcatraz, post:142, topic:100191”]
VXGI is dynamic GI, volumetric lightmaps are something totally different and related to epics baked lighting.
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A movable object get GI information from Volumetric lightmaps cache,**VXGI **ray tracing GI for movable object runtime,So if the environment lighting does’t change,i need to choose **Volumetric lightmaps **not VXGI,am i right?