Changing engine quality settings down to Medium and even Low has no impact on frame rate, unfortunately. My friends’ settings were on Epic just like mine as well.
So I ran a few tests on the scene with 100 characters with different settings to see the FPS differences:
- Remove any code that moves characters: 40 FPS
- Remove AI controller from characters: 55 FPS
- Spawn static actors instead of characters: 95 FPS
My hope is that on my pretty beefy machine the game should run at least at 60 FPS. So the fact that even with no code running on characters I can’t hit that is a bummer.
Dumb hardware question. Do characters tax CPU, RAM, or GPU in a way that static actors don’t? My only other thought right now if there’s something wrong with one of my computer’s hardware that is causing this issue.