I’m not talking about BSP, I’m really talking about a fully procedural mesh where you only have the individual vertex positions and the index buffer for how to connect them. Something like you have with the Procedural Mesh Component.
So does that Phonon Geometry Component only need the vertex and index buffer from the static mesh, or does it need something like the simple collision that’s setup for the static mesh? Is there anything like that that would make it difficult to use procedural meshes with it?
Thanks! ![]()