Unreal Engine 4.16 Preview

@.reynolds thanks, very informative :slight_smile: Concerning my first two questions:

  • How can I double-check if the new Audio Engine is correctly enabled? Is there some message I should look for in the logs?
  • How do you tag the static meshes? Is it sufficient to add a component tag with the text ā€œPhonon Geometry Componentā€ in the details panel? Sorry, I’m probably missing something pretty obvious here :wink: