Question for the audio devs:
How hard is it to give that Phonon Geometry Component procedurally generated geometry, so geometry that is not a static mesh? Is it relatively simple to spawn a new Phonon Geometry Component at runtime and give it a vertex and index buffer or is that not possible?
I am not talking about “there’s a blueprint node for that”-possible, I’m more talking about “after a few hours of searching through the code and making things that are private public or adding a few small functions to the component, it will work”-possible, so is there a technical limitation that would make that not work?