Unreal Engine 4.14 Preview

[=QBert;620942]
Hmm is it just me or is 4.14 Preview 3 not importing FBX UV Channel 0 correctly anymore?
Imports 1 or 2 just fine from 3ds max but channel 0 doesn’t come through and gives me the overlapping error?
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Cannott confirm! Tried with a simple box, 3 different UV layouts in channel 1-3 (0-2 in UE) and all works fine.