[=Sly401;620909]
Thanks for the reply,
The problem I had with the new SimpleWheeledVehicleMovementComponent is that it declares itself as “not a scene component” in my Pawn BP
and with zero documentation as yet, I have been struging
Cheers G
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Movement components are never scene components, they are always actor components as they don’t need a separate transform within actor/pawn.
If you take for example car from regular vehicle template, you can build a new pawn with it’s skeletal mesh. Just follow the steps I described and you should have a car running in no time.