Unreal Engine 4.14 Preview

[=;620835]
Pretty sure the regular vehicles are still hardcoded to have 4 wheels. With SimpleWheeledVehicleMovement component you can place as many wheels are you want.

Basically you setup the simple wheel like this:

  1. Create Actor/Pawn
  2. Add skeletal mesh for vehicle and setup it same way as you’d setup regular ue4 vehicle
  3. Create wheel assets like you’d do with regular ue4 vehicle
  4. Add SimpleWheeledVehicleMovement component and add wheels to it
  5. Create AnimBP
  6. Add forces to wheels you want to drive and steer the wheels you want to steer manually from your code
    [/]

Thanks for the reply,

The problem I had with the new SimpleWheeledVehicleMovementComponent is that it declares itself as “not a scene component” in my Pawn BP
and with zero documentation as yet, I have been struging

This is the first preview I have used, you don’t have to compile it before use or anything ?
The reason I ask is that 4.14 really screwed up the collision mesh of my track splines.

Cheers G