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Pretty sure the regular vehicles are still hardcoded to have 4 wheels. With SimpleWheeledVehicleMovement component you can place as many wheels are you want.
Basically you setup the simple wheel like this:
- Create Actor/Pawn
- Add skeletal mesh for vehicle and setup it same way as you’d setup regular ue4 vehicle
- Create wheel assets like you’d do with regular ue4 vehicle
- Add SimpleWheeledVehicleMovement component and add wheels to it
- Create AnimBP
- Add forces to wheels you want to drive and steer the wheels you want to steer manually from your code
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Thanks for the reply,
The problem I had with the new SimpleWheeledVehicleMovementComponent is that it declares itself as “not a scene component” in my Pawn BP
and with zero documentation as yet, I have been struging
This is the first preview I have used, you don’t have to compile it before use or anything ?
The reason I ask is that 4.14 really screwed up the collision mesh of my track splines.
Cheers G