[=Sly401;619179]
Wheeled Vehicle
4.14 V2 N wheeled support,
Trying 4.14 to see if “N” wheeled vehicles now work…
Sorry to say for me they do not, any more than 4 wheels listed in the Movement Component of a UWheeled_Vehicle BP … the wheel collisions disappear.
Also any less than 4 wheels listed then the vehicle refuses to move.
48hrs of trying in 3 different vanilla projects and the result always the same.
UVehicle Wheel … collisions appear to be a single point below the wheel centre , so what is the point in having a wheel width parameter ?
I also tried experimenting with the USimpleWheelMovementComponent but could not get it to move… will wait for some documentation
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Pretty sure the regular vehicles are still hardcoded to have 4 wheels. With SimpleWheeledVehicleMovement component you can place as many wheels are you want.
Basically you setup the simple wheel like this:
- Create Actor/Pawn
- Add skeletal mesh for vehicle and setup it same way as you’d setup regular ue4 vehicle
- Create wheel assets like you’d do with regular ue4 vehicle
- Add SimpleWheeledVehicleMovement component and add wheels to it
- Create AnimBP
- Add forces to wheels you want to drive and steer the wheels you want to steer manually from your code