Unreal Engine 4.14 Preview

[=Sly401;619179]
Wheeled Vehicle

4.14 V2 N wheeled support,

Trying 4.14 to see if “N” wheeled vehicles now work…

Sorry to say for me they do not, any more than 4 wheels listed in the Movement Component of a UWheeled_Vehicle BP … the wheel collisions disappear.

Also any less than 4 wheels listed then the vehicle refuses to move.

48hrs of trying in 3 different vanilla projects and the result always the same.

UVehicle Wheel … collisions appear to be a single point below the wheel centre , so what is the point in having a wheel width parameter ?

I also tried experimenting with the USimpleWheelMovementComponent but could not get it to move… will wait for some documentation
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Pretty sure the regular vehicles are still hardcoded to have 4 wheels. With SimpleWheeledVehicleMovement component you can place as many wheels are you want.

Basically you setup the simple wheel like this:

  1. Create Actor/Pawn
  2. Add skeletal mesh for vehicle and setup it same way as you’d setup regular ue4 vehicle
  3. Create wheel assets like you’d do with regular ue4 vehicle
  4. Add SimpleWheeledVehicleMovement component and add wheels to it
  5. Create AnimBP
  6. Add forces to wheels you want to drive and steer the wheels you want to steer manually from your code