MSAA performance
MSAA has a big performance impact on our VR project. We noticed that Scene Resolve and Depth Resolve are performed 4 and 2 times respectively.
https://s21.postimg.org/iphi8tpaf/Resolves.png
Do we have any control over this? Can we tweak our project in a way to reduce the number of resolves?
Why is there a resolve for both views in the translucency pass?
And is the resolve after the distortion pass really necessary?