Unreal Engine 4.14 Preview

MSAA performance

MSAA has a big performance impact on our VR project. We noticed that Scene Resolve and Depth Resolve are performed 4 and 2 times respectively.

https://s21.postimg.org/iphi8tpaf/Resolves.png

Do we have any control over this? Can we tweak our project in a way to reduce the number of resolves?

Why is there a resolve for both views in the translucency pass?

And is the resolve after the distortion pass really necessary?