Any improvements to Alembic’s UV problems?
Probably doesn’t as Switch was just announced and it will be coming in March of 2017. On plus side it uses custom Nvidia Tegra SoC, so it’s gotta be OpenGL / Vulkan compliant out of the box.
NES support yes, SNES will be in 4.15
This is the single best thing in this entire update for me. All that shooter/UnrealTournament-specific pollution in the code has been bugging me since forever. Even if it didn’t actually have any negative effect in theory, it just made everything feel… dirty. I’m so glad you guys did this. Possibly Actor could get the same treatment too in the future? (removing the Damage functions, etc… so that we have an ActorBase with only the bare necessities and no bloat)
It was annunced to the public, I’m pretty sure Epic under strict NDA knew about it long ago
This would be really awesome! I hope they add this.
Will we have a way (when using forward) to exclude objects from motion blur ? This is badly needed on vehicles etc.
I just read up on Nvidia Ansel - no stereo 360 deg. shots, all mono?
I have two questions about 4.14 Preview 1:
Is simulate mode viewport updating broken for anyone else? On my computer it doesn’t update viewport at all unless I keep mouse left clicking on it… 4.14 promoted builds didn’t do this.
Any plans on getting any kind of dynamic shadows on 4.14 forward when static lighting is disabled? I’d mainly want to have directional light (sun on outdoor levels). Only way I can get dynamic shadow casting on 4.14 forward is if I keep static lighting enabled and put directional light into stationary.
Try to use FXAA instead of Temporal AA. It helps for wheels at least.
Virtual bones sounds useful !
If you have an error that you believe to be a bug in 4.14 preview, please post it to the answerhub in the bug reports section (link in signature).
I am using MSAA now. My question was about motion blur specifically, not AA, though the same feature would be helpful for AA.
I’m really excited for the Network update =)
Keep up the great work Team Epic!
Is it possible to use the forward renderer in an outdoor scene with one dynamic movable light source (sun) ?
Vehicles update!!! Hooray.
Hopefully this will be a bit more stable than 4.13. These random crash/freezes are getting annoying.
Where is the ‘included’ Ansel Documentation found?
you’re on to something i think
Not in 4.14, possibly in future releases.