Unreal Engine 4.14 Preview

Hello,

Thank you Epic. I just tried the forward renderer on a PC VR (Vive) project and I was able to increase the screen percentage from 120 to 180 without any frame rate loss (with TemporalAA and DOF on). I tried MSAA but it seems to be too expensive and dropped my frame rate down to 45 (even with DOF off). I had to significantly drop down screen percentage to get back to 90 (around 110). MSAA looks nice and sharp but using TemporalAA and a high screen percentage seems quite close and with better performance. Is this the expected results with MSAA? Also, will SSAO be implemented in the final 4.14?

Cheers!

Hector