[= Hobson;581454]
When you enable Complex as Simple (Per-Poly) Collision, make sure that you’ve enabled Collision under the specific LOD for the checkbox under the material.
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I have a question concerning this screenshot that never occured to me before and is maybe quite silly. So When I import meshes, they are set to BlockAll. And setting the asset to NoCollision with Collision Complexity set to default, this prevents me from having object collsion. So what is this setting in your screenshot for? Also, the tooltip says that it would save memory to deactivate this. Is this true? How much are we talking here? I can see with “Collision” view tag in the static mesh editor enabled, that with the tick set, it shows me the underlying collision primitves it would use. In my case, the mesh itself as the complexity is set to Default which is now the mesh itself. if I did import it without any other options (My objects dont have dedicated collision geometry prepared and I do not generate collision primitives for the objects because I do not need them most of the time). Does this mean that every asset contains 2 times the same data for collision and for the mesh itself?