Shader complexity for lit masked materials seems to be significantly higher in 4.13. Never noticed something like that in previous preview releases, so i thought this is worth a mention.
4.13 Preview 2
https://i.imgsafe.org/4635825cb7.jpg
4.12.5
Shader complexity for lit masked materials seems to be significantly higher in 4.13. Never noticed something like that in previous preview releases, so i thought this is worth a mention.
4.13 Preview 2
https://i.imgsafe.org/4635825cb7.jpg
4.12.5