[=Blakblt;576664]
In 4.13 all of my meshes are importing without any UV data. Is there a way to fix this?
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I confirm there is a bug regarding the UVs. Importing meshes as fbx files from Blender just like I always did in 4.12.
Objects already have a material uv channel and a lightmap uv channel from Blender. Objects seem to imports fine with UVs in Unreal. Visually looks okay. Mobility of objects set as Static.
But, when building lighting some errors appear: “Object has wrapping UVs”. Strange black pattern appear on objects.
Also, another bug: if you do edit-mesh and ‘highlight’ an element, it doesn’t highlight like it used to. Isolate still works.