Unreal Engine 4.11 Preview

[=;457120]
Isn’t this something that should be fixed by the 3d modeler since they went crazy with the 3d hair planes?

This looks like a simple fix in 3d /maya/blender.

Hmmm, I see.

3D has a conform brush, if you use it properly you can avoid intersections.

That isn’t how it works. In the example above, if you were to look at the geometry you’d see that it IS properly placed. But it is being DRAWN in the wrong order. The triangles below are being rendered on top of the triangles above. The problem is how deferred renderer handles translucent object drawing and it’s something that hasn’t been solved yet and most likely never will. You have to use a masked material with hair, no two ways around it.