Unreal Engine 4.11 Preview

[=Pumpy Bird;450254]
Having an issue with Skeletal Meshes.


The cube on the left is correct, and is a static mesh. The one on the right is the same mesh imported as skeletal. Notice all the dark splotches? They persist when I disable shadows as well!

Whats going on here? Sort of likes like the skeletal mesh has some smoothing or something applied (although the angles are 90 degrees). It is only like this for newly imported skeletal meshes, but the ones I imported before 4.11 look correct.

Try reimporting with ‘Merge Overlapping Vertices’ off. It has to do with the way sharp edges are rendered; in essence, every sharp edge is two duplicate edges connected to two different groups of faces.