Unreal Engine 4.11 Preview

Just a heads up, but from what I’ve watched on the stream before I called it a night, it looks like they’re doing almost exactly what you find in Daz3D. I would suggest looking at how Daz3D materials are set up, then export the model to a modelling program to see how the meshes are set up (especially the hair/eyes). This should give you a general idea.