Unreal Engine 4.11 Preview

[=;441918]
First detected (sorry guys, Answerhub still doesn’t work for me).

Created a C++ project, loaded the engine in DevelopmentEditor. Created and opened a new UMG widget. Close the whole editor while the UMG editor is open, without saving the widget and NOT by ‘Stopping’ in Visual - get a here (Line 395, SlateApplicationBase.h)



	static FSlateApplicationBase& Get( )
	{
		checkSlow(IsThreadSafeForSlateRendering());
		return *CurrentBaseApplication;
	}


I can repro this reliably.

This has now been reported as UE-24757, and we will begin investigating the issue to get a fix in place as soon as we are able.