Unreal Engine 4.11 Preview

Do you know if the Event track in the sequencer works? I cant seem to find a way to access the keyed events. I have attempted to check the settings ect in the blueprint and no new events show up.

Also if you add the ThirdPersonCharacter example I cant find a way to play an animation on it. I could expose the CharacterMesh0, then expose the animation mode. This is clunky and limited to playing one animation then switching back to the blueprint. What I am looking for is to do what a skeletal mesh can do. Currently if a basic skeletal mesh is instanced in the sequencer I can create an animation track. What I am looking for is an animation track that I can play on the player then blend out of. Will this be one of the features of the sequencer?