I’ve been using a source build of 4.11 P1, and so far whenever I try to compile my project, it also recompiles the whole engine (around 700 modules or so). This naturally makes iteration times… pretty slow. I can’t just hit ‘Local Windows Debugger’ anymore, and right-clicking then debugging the actual project in VS doesn’t work either.
I also tried with the Unreal VS Extension. Still builds the whole engine…
I eventually left everything to compile just to see if it would, and I got this and error around the 80-90% loading . I’ve done nothing to the Foliage tools or any modifications to the editor, nor am I even using Foliage in my project at the moment.
[2015.12.27-22.42.50:448] 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'G:/Unreal Engine/Engine Builds/BZBuild/Engine/Binaries/Win64/UE4Editor-FoliageEdit.dll' because the file couldn't be loaded by the OS.
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:G:\Unreal Engine\Engine Builds\BZBuild\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240]
Tried to get module interface for unloaded module: 'FoliageEdit'
UE4Editor.exe has triggered a breakpoint.