Unreal Engine 4.11.2 Recorded Animation Rotation in Matinee Playing in Reverse Instead

Hi KnightTechDev,

I attempted to reproduce this in a new 4.11.2 project but I couldn’t get your results. I created Matinee Data with a basic movement track. Then keyed several frames to rotate an static mesh in the level counter clockwise.

Are you able to reproduce the issue in a new project or just your existing one?

Feel free to upload a small test project or exact repro steps to help us investigate further.