Unreal Engine 4.10 Released!

[=;447533]
I got rid of that issue finally by disabling “affect distance field lighting” in landscape components. Performance seem to be better too. Not perfect but heading to right direction. Still getting some strange loading after pressing play or switching to full screen. It takes some 5-20s time and suddently FPS gets from heavy stutter to smooth.

As new issue my staticmesh and blueprint actors have started rarely to share their lable names when duplicating them which cause crash when pressing play. Takes long sometimes to find those and map check dont give warning from them.

Edit: This time the duplicate actor had identical label name for child actor made in construct graph. Thats quite troubling issue. Bit worrying it will also cause random crashing during playing when actors are spawned.
[/]

Hi ,

Can you make sure to post this on AnswerHub in the Bug Reports section? This can make it much easier to track internally and to request any additional information if we need so we can get this reported and fixed more quickly.

Thank you!